8.5
4.3

Editorial

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Ryo Wantanabe, biggest smack talker in the game!

Need For Speed Pro Street, unlike its recent predecessors, is a game of strictly closed-circuit racing. It has four types of races, Speed, Drag, Drift, and Grip. So lets start with speed. 

In the speed section there are 2 types of races under this category: Speed Challenge, and Top Speed Run. The Speed Challenge is moderate in the difficulty although when you make one bad mistake your screwed. The Idea is to make it to the finish line first, but this can be quiet the challenge.

The tracks are, in general, a bit longer. You are more likely to crash and total your car in a speed race then any other type of race. The Top Speed Run is akin to those in Need For Speed Most Wanted and Carbon, where your goal is to get the fastest speed possible when you pass a check point. These proved to be one of the easiest types of races.

I'd say my favourite type of race is the Drag. The cool thing about the drag category is the wheelie event that is included in the category. In previous NFS games where you had drag races, you never had to heat the tires up, which turns out to be rather annoying because you can't hold the throttle in one place, but instead you end up adjusting it every half second trying to get the perfect tire heat.

On to Grip. When you first race, you will be racing in grip mode, which basically is a regular circuit race. There are 4 categories under grip. The first one is a "Normalgrip" normal plain and simply a race where you go in a giant circle several times and the first one across the finish line wins. This is generally fun, but there is a point where it gets very challenging, a few races I couldn't win no matter what I did.

The second one is called "Grip Class". In this category their are two sets of four cars, named Group A, and Group B. When you race, you only have to worry about the class your in and not the other set of racers. I'm not the biggest fan of this but I still enjoy smashing the other player I'm not competing against. 

The third one is called "Time Attack". Simply Fastest lap time wins, A personal favourite of mine because its one of the easiest grip races to win

The fourth one is called "Sector Shootout". The track is divided into 4 sectors and you're trying to post the top speed for each sector. At the beginning this was easy, but the further along in the game I got, the harder it became... well until I bought a Zonda. hehe.

And finally the Drift. My Drifting skills from Need For Speed Carbon were put into use here and I wasn't that bad, considering that drifting in Carbon take as much skill. Over all, I enjoyed Drifting the most, or you could say I got the least mad when I screwed up.

Over all, The graphics were great, the story line was good, but the game play got me really mad at some points.

Over all rating of 6/10

Over to you... Megamanx266 with your take on Need for Speed: Pro Street 

What made the Need for Speed franchise great was its sense of speed at any point during a race. Take a corner at 100 miles per hour? No problem, but withPro Streetyou can’t exactly do that anymore. It seems that EA wanted to experiment with creating a simulation racer with more personality than what was available when it was released, but falls short on both aspects.

You play as Ryan Cooper, an amateur pro racer with a street racing background. Your goal becomes obvious quickly when Ryo Wantanabe calls you out for having no real skill (dems fighting words!). You race in events and work your way to the top, and boy do you have a long way to go to reach the top.

There’s easily a good 10-20 hours (or more, depending on play-style) of racing to be had and just winning an event isn’t always enough. In some cases you have to dominate an event by racing really well, with points given for position, damage, and beating certain track targets.

There’s your usual assortment of cars available, from your city cars to your high-performance imports, you can upgrade their performance and change their visuals like any typical Need for Speed game.

The racing in of itself is decent, the tracks don’t look too spectacular and you can have certain racing assists depending on what difficulty you play; with things like brake-assist, the coveted driving line, or none at all. The handling of the cars seemed to be designed with no power steering in mind, even more odd though, was that the cars would careen into walls at high speed with even the slightest turn of the wheel, the Pagani Zonda immediately comes to mind.

The menu is fairly standard, though I wished that whoever designed the menu would’ve realized that the font as a little hard to read with the light-grey font. It could also be a brightness problem with my video settings, but I doubt it’d do much if anything.

Overall though, the game seems a tad uninspired, the racing is mediocre and the overall setup seems generic. Though most racing games struggle with things like story, it still feels boring and generic. Winning races doesn’t seem all that exciting and you can’t exactly feel attached to your car since you’re always winning new ones to use that are just simply better.

EA was trying to create something that appealed to everyone, but it fell short of something spectacular. I’d recommend giving this a try but don’t expect it to dazzle you with amazement.

 

Score: 7/10

 

 

Massive wheelies are satisfying!