Assassin’s Creed Origins is the kick up the rear the series so sorely needed. Ancient Egypt is unfathomably vast and unbelievably detailed. The combat has been reworked from the ground up. The quests actually have unique storylines. In a nutshell, ACO is The Witcher 3 in Egypt, and what’s not to love about that?
Ubisoft’s open-worlds operate a different scale to just about any other. Gigantic 1500-man studios construct these wonders, delivering unprecedented detail and authenticity. This has never been shown better than in Assassin’s Creed: Origins, a gigantic approximation of Ancient Egypt, littered with dusty pyramids, sunken treasure, bustling cities, lush oases and shimmering deserts. We’ve long called levels in games ‘worlds’, but seldom have we seen one which truly does feel like a genuine world quite like AC Origins, sat waiting on your hard drive and begging to be explored.
For a series that is literally named after murdering a target in a secretive manner, Assassin’s Creed has struggled to come to terms with stealth mechanics. AC Origins has shown the series at its best on this front though, with a varied toolset and a handy eagle allowing for stealthy approaches that weren’t always achievable before. That, and stalking around Ancient Egypt can make anyone feel like a total badass.