The original Star Wars Battlefront from DICE was an audiovisual tour de force, yet many found the gameplay lacking in the long term. Star Wars Battlefront 2 provides much deeper character customisation, more unique skills, four playable classes and the addition of Battle Points. Rather than pick up randomised vehicles or heroes littered about the maps, skilful players are rewarded by cashing in their points earned mid-match, choosing from an array of characters, bonus gear and vehicles. To top it off, Battlefront II is considerably more varied thanks to spanning the entire saga of Star Wars, stretching from the assault on Theed through to events in The Force Awakens.
Some fool once said bigger isn’t always better. They’d obviously never played Star Wars Battlefront 2. The foundations of Battlefront were always solid. It just needed, well, more. Star Wars Battlefront 2 delivers, and then some. Featuring no less than 18 locations, vs the original’s four, plus adding in a class-based system for more depth, while cramming in a single-player campaign. To top it all off, there are no map packs in sight. Blessed relief, young padawan. Star Wars Battlefront 2 is now the ultimate audiovisual representation of the movies, every match a cinematic blockbuster.
Ever since we were little and watching A New Hope on a fuzzy VHS we’ve been dreaming of a game that could look as fantastically cinematic and chaotic as the movie shootouts. Star Wars Battlefront 2 delivers one of the finest adaptations of a movie IP we’ve yet seen, recapturing the source material near perfectly. Dozens of stormtroopers, droids, Jedi and Sith take part in pitched battles across remote planet bases, cramped cities or amid the stars themselves.