Amid Evil
Written by: david988 - 11:04 Jun-23-2019

Amid Evil

Benchmark

Rig

Intel Core i5-6600K 3.5GHz

Nividia GTX 1080 8GB

16GB ddr3 1600mhz

Western Digital 1TB

Samsung SyncMaster SA450 24inch 16:10 1920x1200 60Hz

Settings

Resolution- 1920 x 1200 (16:10)

Anti-aliasing Method- TAA

 

Anti-aliasing Quality- Epic

Texture Quality- Epic

 Effects Quality- Epic

Shadow Quality- Epic

Post-processing Quality- Epic

FPS

min-120

avg.-170

max-220


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david988's Rig
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champion
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i have no idea why did gpu usage and temperature jumped so much in bossfight(2 last pic)

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psychoman's Rig
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probably due to poor optimization coupled with more demanding area and all the action.

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but boss areas are closed space with nothing much there and boss is the only npc in that room, i would expect it to be opossite a better peformance

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everything is a closed area mate, just depends how big it is and you can have a cube, that is comprised of 1 billion polygons that looks like a plain, flat-sided cube, that well looks like a regular cube and kill your performance, so it doesn't have to look pretty to be demanding.

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213 fps looks reasonably optimised for me :D

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Psychoman then why does they exist if they do nothing and why would they put them only in boss room?

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Good optimization is relative.
For example I can have a game that literally has a plain field as a level, comprised of one polygon and then a cube comprised of 6x polygons and all the gameplay is the cube moving and it runs at let's say 1000fps, that'd be worse optimized than let's say Battlefield V runing at 120fps as battlefield would have hundreds of thousands of polygons, complex game logic and pseudo-physics and many other mechanics.

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btw whats the last data on the top row thats always 0%?

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honestly i have no idea lol

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i found it its VID Usage and i have no idea what it is

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psychoman's Rig
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As far as I know VID is for the video encoder in the GPU.
Since you are not encoding a video, but rendering 3d graphics, it's sleeping during video games.

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Name: david988
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