System Shock Trinity packshot image
A fangame sequel to the classic fps rpg System shock from 1994 made using rpgmaker xp and first person labyrinth explorer. I am trying my best to recreate the gameplay of the original system shock minus the mouse interface. The game will be non-linear and consist of 8 large levels each with there own theme and enemies every room will contain tons of items to pickup including audio recordings left by long dead crew members weapons, ammo and psionic enhancement modules which grant the player new attacks or access to otherwise unreachable areas. also throughout the space station you will find computer terminals which allow the player the access into Cyberspace where you must fight SHODAN's security programs and collect Data which will help you in the real world.
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