Welcome, Guild Master! We have much to do. Our Guild Hall can be expanded... perhaps it is time for an Apothecary? So many recruits, and so few return from the depths. Ah yes, we found more in the tavern. Fresh faced with the promise of glory bright in their eyes. Poor fools! That damned crypt will claim them all. And yet, perhaps among them is a hero, one who will return victorious, one who will bring glory to the Guild!
Guild of Dungeoneering is a turn-based dungeon crawler with a twist: instead of controlling the hero you build the dungeon around him. Using cards drawn from your Guild decks you lay down rooms, monsters, traps and of course loot! Defeating monsters lets you place better items for your hero to use, but placing ever harder monsters is the only way to keep the Dread Meter in check. Let it get too high and Bad Things start to happen! Meanwhile your hero is making his own decisions on where to go and what to fight. But will he be strong enough to take on the dungeon's o