And Yet It Moves is centered around the enhancement of players' abilities in a 2D platformer. Its core mechanism is the power to turn the world in 90 degrees intervals any time the user chooses to. This has clear implications on the game environment: walls become floors, tunnels may suddenly be used as downward slides and a stone resting on the ground may fall, becoming either a dangerous obstacle or useful object for catapulting.
To successfully progress through a level, a player must apply the physical consequences of rotating the world to the avatar, and to other moving objects, like stones, drops of water and branches, as well as to living things, such as bats, monkeys and much more.
Our goal was to cater to players with a reasonably high game literacy, along with newcomers to our domain. We carefully introduce our core mechanism, and slowly build up the challenges, so that one can improve while playing. During our intense user testing sessions, we refined and polished that process, in order to provide a satisfying gaming experience.
A great amount of effort was put into supporting the fresh and interesting gameplay, with many additionally added special objects to interact with, and a large variety of puzzles distributed over 16 levels in 3 environments. It's amazing how much there is to do when you're able to turn the world around