Metal Knight Zero packshot image
Based on a near future world view, Metal Knight Zero is an FPS online game which takes modern high-tech war as its theme. It is formed by the elements of realistic artistic style, realistic physics system, realistic weapons and equipment, special carrier system, dominion system and a lot of other network factors.
The background time of MKZ is 2010-2020. The story is based on that of Metal Knight, Object Software’s single player RTS game released in the late 1990s. At the time of the MKZ setting, large-scale combat robots had only just been invented. The relations between countries with strong military forces are complex. After the combat robots are introduced into warfare, they arouse global terror and military conflicts. The scenarios are designed mainly taking modern Asian metropolises, new cities and their outskirts around the Persian Gulf as reference. Most weapons are active service weapons. Some weapons which are still in the laboratory (e.g. FN SCAR, XM8, and XM110) are also available. Players can also have an opportunity to use some combat robots
Metal Knight Zero GPU Frames Per Second Chart

Our objective is to build an accurate Metal Knight Zero frame rate chart that lets PC gamers select from any Nvidia or AMD graphics card series. In this beta feature we provide Metal Knight Zero FPS data, displayed based on a default screen resolution of 1080p.

Premium members can adjust the charts game graphics settings and select multiple graphics card series for frame rate comparison. For example, if you want to quickly compare frame rates for Metal Knight Zero between AMD Radeon RX-500 Series versus FPS for Nvidia’s GeForce 20 Series, then you can see those results displayed below.

Metal Knight Zero Frame Rate Chart Options
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Metal Knight Zero User Submitted Frame Per Second Results

Our next development is focused on incorporating our bespoke machine learning code that continues to enhance these Metal Knight Zero frames per second results as more and more of you (PC gamers) submit your own frame rates. Submitted frame rates will automatically be processed, removing anomalies and building increasingly reliable game FPS from all the good data until the performance graph above is pinpoint accurate. The more benchmarks you submit, the more confident we can be in the FPS prediction data across all games and hardware.

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