System Shock Trinity packshot image
A fangame sequel to the classic fps rpg System shock from 1994 made using rpgmaker xp and first person labyrinth explorer. I am trying my best to recreate the gameplay of the original system shock minus the mouse interface. The game will be non-linear and consist of 8 large levels each with there own theme and enemies every room will contain tons of items to pickup including audio recordings left by long dead crew members weapons, ammo and psionic enhancement modules which grant the player new attacks or access to otherwise unreachable areas. also throughout the space station you will find computer terminals which allow the player the access into Cyberspace where you must fight SHODAN's security programs and collect Data which will help you in the real world.
System Shock Trinity GPU Frames Per Second Chart

Our objective is to build an accurate System Shock Trinity frame rate chart that lets PC gamers select from any Nvidia or AMD graphics card series. In this beta feature we provide System Shock Trinity FPS data, displayed based on a default screen resolution of 1080p.

Premium members can adjust the charts game graphics settings and select multiple graphics card series for frame rate comparison. For example, if you want to quickly compare frame rates for System Shock Trinity between AMD Radeon RX-500 Series versus FPS for Nvidia’s GeForce 20 Series, then you can see those results displayed below.

System Shock Trinity Frame Rate Chart Options
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System Shock Trinity User Submitted Frame Per Second Results

Our next development is focused on incorporating our bespoke machine learning code that continues to enhance these System Shock Trinity frames per second results as more and more of you (PC gamers) submit your own frame rates. Submitted frame rates will automatically be processed, removing anomalies and building increasingly reliable game FPS from all the good data until the performance graph above is pinpoint accurate. The more benchmarks you submit, the more confident we can be in the FPS prediction data across all games and hardware.

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