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"The times are unstable. The outcome is bleak. It wasn't supposed to go like that. We didn't want this. When I saw on TV that the OSMI acquired the mines I cheered... everyone cheered. People came from all over the galaxy, it was so joyful. New cities emmerged from deserted grounds overnight, new families settled in everyday, Keranain hadn't been that lively for a century. Hell, even when we were the third imperial colony, it wasn't that great. With the brand new satellites and all the technology, we had 16 hours of sunlight a day and amenities we couldn't have dreamt of.
But the greed...drove them mad. The tales started to circulate about the violence and the oppression... noone wanted to believe it. But I saw it. The destruction. The slaughter. The corpses left there, the laser burnt flesh made the air smell of blood and dirt. I can still smell it, and feel the ashes in my eyes. It was revolting. So much death... and their screams of despair, I heard them too.
Dust of World: Resistance GPU Frames Per Second Chart

Our objective is to build an accurate Dust of World: Resistance frame rate chart that lets PC gamers select from any Nvidia or AMD graphics card series. In this beta feature we provide Dust of World: Resistance FPS data, displayed based on a default screen resolution of 1080p.

Premium members can adjust the charts game graphics settings and select multiple graphics card series for frame rate comparison. For example, if you want to quickly compare frame rates for Dust of World: Resistance between AMD Radeon RX-500 Series versus FPS for Nvidia’s GeForce 20 Series, then you can see those results displayed below.

Dust of World: Resistance Frame Rate Chart Options
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Dust of World: Resistance User Submitted Frame Per Second Results

Our next development is focused on incorporating our bespoke machine learning code that continues to enhance these Dust of World: Resistance frames per second results as more and more of you (PC gamers) submit your own frame rates. Submitted frame rates will automatically be processed, removing anomalies and building increasingly reliable game FPS from all the good data until the performance graph above is pinpoint accurate. The more benchmarks you submit, the more confident we can be in the FPS prediction data across all games and hardware.

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