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It is the year 2405, and human scientists have discovered a new technology, the Node Drive. This is an innovation that will finally allow travel from star to star at speeds faster than light. As mankind is poised on the brink of a new era, tragedy strikes, as the first inter-colony ship is destroyed and Earth is ravaged by an alien force. What was supposed to be the dawning of a new era instead was stymied by a grim, new reality... We are not alone...and we are no longer safe.
Born of Blood:
The year is 2445. Over 30 years have passed since the first stellar empires began to expand. Four races once set out to explore and conquer the galaxy, meeting in fiery clashes that spanned the universe. The first wars have passed and a promising age of diplomacy dawns.
Now a new alien race emerges shattering the uneasy peace. With new drive systems, ships, technology, and tactics, the Zuul burst onto the scene with a devastating agenda – not only will they conquer, they will control the entire universe… unless you put a stop to their destruction.
A Murder of Crows:
While the four civilized races battle back the voracious Zuul and seek advantage over each other, a ghost from the past returns to the galaxy in the form of the manipulative Morrigi. Already known for their dark crow-shaped attack drones and deadly traps, this race once thought long extinct, returns looking for vengeance.
Using never-before-seen weapons, ships and tactics, the Morrigi fall upon the other five races of the Sword of the Stars universe, who must now adapt to the ancient masters of space or be destroyed.
Sword of the Stars: Ultimate Collection GPU Frames Per Second Chart

Our objective is to build an accurate Sword of the Stars: Ultimate Collection frame rate chart that lets PC gamers select from any Nvidia or AMD graphics card series. In this beta feature we provide Sword of the Stars: Ultimate Collection FPS data, displayed based on a default screen resolution of 1080p.

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Sword of the Stars: Ultimate Collection User Submitted Frame Per Second Results

Our next development is focused on incorporating our bespoke machine learning code that continues to enhance these Sword of the Stars: Ultimate Collection frames per second results as more and more of you (PC gamers) submit your own frame rates. Submitted frame rates will automatically be processed, removing anomalies and building increasingly reliable game FPS from all the good data until the performance graph above is pinpoint accurate. The more benchmarks you submit, the more confident we can be in the FPS prediction data across all games and hardware.

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