And Yet it Moves packshot image
And Yet It Moves is centered around the enhancement of players' abilities in a 2D platformer. Its core mechanism is the power to turn the world in 90 degrees intervals any time the user chooses to. This has clear implications on the game environment: walls become floors, tunnels may suddenly be used as downward slides and a stone resting on the ground may fall, becoming either a dangerous obstacle or useful object for catapulting. To successfully progress through a level, a player must apply the physical consequences of rotating the world to the avatar, and to other moving objects, like stones, drops of water and branches, as well as to living things, such as bats, monkeys and much more.
Our goal was to cater to players with a reasonably high game literacy, along with newcomers to our domain. We carefully introduce our core mechanism, and slowly build up the challenges, so that one can improve while playing. During our intense user testing sessions, we refined and polished that process, in order to provide a satisfying gaming experience.
A great amount of effort was put into supporting the fresh and interesting gameplay, with many additionally added special objects to interact with, and a large variety of puzzles distributed over 16 levels in 3 environments. It's amazing how much there is to do when you're able to turn the world around
And Yet it Moves GPU Frames Per Second Chart

Our objective is to build an accurate And Yet it Moves frame rate chart that lets PC gamers select from any Nvidia or AMD graphics card series. In this beta feature we provide And Yet it Moves FPS data, displayed based on a default screen resolution of 1080p.

Premium members can adjust the charts game graphics settings and select multiple graphics card series for frame rate comparison. For example, if you want to quickly compare frame rates for And Yet it Moves between AMD Radeon RX-500 Series versus FPS for Nvidia’s GeForce 20 Series, then you can see those results displayed below.

And Yet it Moves Frame Rate Chart Options
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And Yet it Moves User Submitted Frame Per Second Results

Our next development is focused on incorporating our bespoke machine learning code that continues to enhance these And Yet it Moves frames per second results as more and more of you (PC gamers) submit your own frame rates. Submitted frame rates will automatically be processed, removing anomalies and building increasingly reliable game FPS from all the good data until the performance graph above is pinpoint accurate. The more benchmarks you submit, the more confident we can be in the FPS prediction data across all games and hardware.

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