The gameplay in Operation Flashpoint is completely open, and objectives are assigned as they would be in real life. For each mission the player will have a defined objective and will be able to choose from available equipment and personnel to allow them to complete the objective however they choose. This choice includes not only what tactics the player can use at the objective but also where they land and how they approach their goal. The only limitation for completion of objectives is based on time. Because the player is part of a cohesive invasion force, command needs objectives completed, and because they affect the ability of the entire force to proceed, certain objectives obviously will need to be completed in a timely manner. This said, it does not appear that time limits will be designed to make players race to complete tasks, but to add to the realism. While the player can lead their squad far afield from the objectives, it is important to realize that the mission is not occurring in a vacuum, there are enemy patrols as well as other battles which the player may encounter when leaving the direct mission area.