Project IGI
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Project I.G.I.: I'm Going In (released in Europe as simply Project I.G.I.) is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its superb sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter.
Project IGI System Requirements
Project I.G.I.: I'm Going In (released in Europe as simply Project I.G.I.) is a tactical first-person shooter developed by Innerloop Studios and released on December 15, 2000 by Eidos Interactive. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed A.I., lack of a mid-game save option, and the lack of multiplayer features. However it was praised for its superb sound design and graphics, thanks in part to its use of a proprietary game engine that was previously used in Innerloop's Joint Strike Fighter.
How well optimised is Project IGI for PC? Project IGI is excellently optimized
8.3
Where does Project IGI rank in the list of the most demanding games?
Genres: Shooter
PC Project IGI User Scores
Official requirements released
Project IGI has been added to Game-Debate but does not currently have the Project IGI system requirements.
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Project IGI PC Release Date:

15 Dec 2000

Alternative Game Tags: ProjectIGI, Project IGI , Project IGI requirements
Project IGI vs Avg. AAA Game System Requirements
Avg. AAA Recommended Requirements
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