Star Trek: Bridge Commander packshot image
Star Trek: Bridge Commander is a space combat simulation game for the PC. The game allows two different styles of gameplay: storyline mode and quick battle mode. Quick battle mode allows for customized scenarios within a "simulated" environment, allowing the player to pick their allies/enemies, system, etc. With the advent of modding for Star Trek: Bridge Commander, custom missions and even campaigns have been made possible through this engine. The story line begins with the USS Dauntless in orbit of planet, Vesuvi 3. Her captain is piloting a shuttle to a research station orbiting the planet when the star goes supernova, destroying the planet, killing the captain, and severely damaging the Dauntless. After several months of repairs and refits, the Dauntless' first officer becomes her new captain, and after a brief resupply mission to the surviving Vesuvi colonies, an investigation into the star's destruction begins.
Star Trek: Bridge Commander GPU Frames Per Second Chart

Our objective is to build an accurate Star Trek: Bridge Commander frame rate chart that lets PC gamers select from any Nvidia or AMD graphics card series. In this beta feature we provide Star Trek: Bridge Commander FPS data, displayed based on a default screen resolution of 1080p.

Premium members can adjust the charts game graphics settings and select multiple graphics card series for frame rate comparison. For example, if you want to quickly compare frame rates for Star Trek: Bridge Commander between AMD Radeon RX-500 Series versus FPS for Nvidia’s GeForce 20 Series, then you can see those results displayed below.

Star Trek: Bridge Commander Frame Rate Chart Options
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Star Trek: Bridge Commander User Submitted Frame Per Second Results

Our next development is focused on incorporating our bespoke machine learning code that continues to enhance these Star Trek: Bridge Commander frames per second results as more and more of you (PC gamers) submit your own frame rates. Submitted frame rates will automatically be processed, removing anomalies and building increasingly reliable game FPS from all the good data until the performance graph above is pinpoint accurate. The more benchmarks you submit, the more confident we can be in the FPS prediction data across all games and hardware.

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