UFO: Aftershock packshot image
UFO: Aftershock is a computer real-time tactical strategy game created by Altar and released in 2005. It is a squad combat game at its core with overlying strategic elements and a clear debt to the lauded classic X-COM: UFO Defense (1994), though a smaller one than that of its predecessor, UFO: Aftermath. Aftershock is set in a post-apocalyptic 2050 and comes after the events of UFO: Aftermath. The game assumes that the player took up the Reticulans offer of resettling the most able of humanity in a space station, while allowing the rest to die, consumed by the Biomass that the Reticulans could not control (However, in the first game the player could reject their offer, and save the Earth while defending against both the Reticulans and the Biomass). Having lost contact with the Earth, the player must find out what happened. The combat section is a real-time system with adjustable speed along with a pause option, and it has been improved to feature such things as multilevel battlefields and accessible buildings, but lacks some features from the previous installments such as destructible terrain. The strategic section holds resource and squad management, research, development, some limited diplomacy and planning of attacks.
UFO: Aftershock GPU Frames Per Second Chart

Our objective is to build an accurate UFO: Aftershock frame rate chart that lets PC gamers select from any Nvidia or AMD graphics card series. In this beta feature we provide UFO: Aftershock FPS data, displayed based on a default screen resolution of 1080p.

Premium members can adjust the charts game graphics settings and select multiple graphics card series for frame rate comparison. For example, if you want to quickly compare frame rates for UFO: Aftershock between AMD Radeon RX-500 Series versus FPS for Nvidia’s GeForce 20 Series, then you can see those results displayed below.

UFO: Aftershock Frame Rate Chart Options
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UFO: Aftershock User Submitted Frame Per Second Results

Our next development is focused on incorporating our bespoke machine learning code that continues to enhance these UFO: Aftershock frames per second results as more and more of you (PC gamers) submit your own frame rates. Submitted frame rates will automatically be processed, removing anomalies and building increasingly reliable game FPS from all the good data until the performance graph above is pinpoint accurate. The more benchmarks you submit, the more confident we can be in the FPS prediction data across all games and hardware.

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