Tribes: Ascend, developed using the Unreal 3 engine, is being positioned as the multi-player successor to the much lauded Tribes 2 and a re-introduction of the franchise to the gaming world.
Hi-Rez Studios acquired Tribes in October, 2010 and revealed plans to develop a massive scale, persistent world shooter called Tribes Universe. Today’s announcement confirms that long-term franchise strategy, but Hi-Rez has chosen to first deliver the single-purchase, digital download Tribes: Ascend this calendar year.
“Before Halo, before Modern Warfare, and before Battlefield, there was Tribes.”, says Todd Harris, Hi-Rez Studios COO. “Tribes fans appreciate the game’s essence - athletic FPS combat combined with teamwork and strategy. As we began development of Tribes Universe, we focused first on capturing that essence - refining and modernizing iconic elements like jetpacks, skiing, and vehicles. We’ve had tremendous fun play-testing and realized the potential of a multiplayer focused title ahead of Tribes Universe. The community has been waiting for a multi-player shooter that is the modern successor to T2. Tribes: Ascend is that game.”
PC System Analysis For Tribes: Ascend Requirements
Your PC will need a graphics card thats as powerful as a GeForce GTX 560/Radeon HD 6950 and it should be paired with either a Phenom 9600B Quad-Core/Core 2 Quad Q6400 2.13GHz CPU to match the Tribes: Ascend recommended system specs. This PC setup will deliver 60 Frames Per Second on High graphics settings on 1080p monitor resolution. System memory required for Tribes: Ascend is 4 GB performance memory. You should also have 2 GB system memory for min specs. You will require a DirectX 9 GPU. Recommended needs around a 10 year old PC to run.