Painkiller Redemption packshot image
Painkiller: Redemption is an add-on released in February 25, 2011, as a downloadable game. Similarly to Overdose, the new expansion pack was originally a mod, created by a small group of fans under the label Eggtooth. It features new heavy metal soundtrack, better graphics, and 6 levels with nearly 6000 enemies to kill. Redemption continues the story of the series, featuring the return of Daniel Garner and Belial, both as playable characters. The development team promises a free post-release support for the game, which may include DLCs with multiplayer, co-op, or a new single-player chapter. Eggtooth Team didn't create any new content, so the new maps are the ones originally used in multiplayer, and all monsters are taken from previous Painkiller installments, including the final boss, who uses the model of King Alastor from Battle Out of Hell.
Painkiller Redemption

Our objective is to build an accurate Painkiller Redemption frame rate chart that lets PC gamers select from any Nvidia or AMD graphics card series. In this beta feature we provide Painkiller Redemption FPS data, displayed based on a default screen resolution of 1080p.

Premium members can adjust the charts game graphics settings and select multiple graphics card series for frame rate comparison. For example, if you want to quickly compare frame rates for Painkiller Redemption between AMD Radeon RX-500 Series versus FPS for Nvidia’s GeForce 20 Series, then you can see those results displayed below.

Painkiller Redemption Frame Rate Chart Options
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Painkiller Redemption User Submitted Frame Per Second Results

Our next development is focused on incorporating our bespoke machine learning code that continues to enhance these Painkiller Redemption frames per second results as more and more of you (PC gamers) submit your own frame rates. Submitted frame rates will automatically be processed, removing anomalies and building increasingly reliable game FPS from all the good data until the performance graph above is pinpoint accurate. The more benchmarks you submit, the more confident we can be in the FPS prediction data across all games and hardware.

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