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Tom Clancys Splinter Cell: Pandora Tomorrow Xbox 360
Tom_Clancys_Splinter_Cell:_Pandora_Tomorrow
FPS System Benchmark
200+ FPS
High
Graphics Card
  • Release Date
    EU/UK:Mar-23-2004
    US:Mar-23-2004
  • Theme
  • 10
    Tom Clancys Splinter Cell: Pandora Tomorrow is excellently optimized
    according to (4) user reviews
    Positive Negative optimization

    Why not write a brief review about how well Tom Clancys Splinter Cell: Pandora Tomorrow ran on your hardware?
Console System Analysis for Tom Clancys Splinter Cell: Pandora Tomorrow
The gameplay of Pandora Tomorrow is largely unchanged from the original Splinter Cell. The game features some moderate graphical improvements, as well as minor gameplay changes such as the fact that health kits are no longer an inventory item, and the addition of a laser sight to Sams pistol that allows the player to know exactly where the rounds will strike, even when moving around. Also, Sam can now open doors while carrying a body, shoot while hanging upside down, SWAT turn past doorways unnoticed, and perform a half split jump. The pistol laser was replaced with an OCP and the SWAT turn was removed in Chaos Theory, the next entry in the series. The PlayStation 2 and Gamecube versions also feature an additional single player mission to compensate for the abridged gameplay compared to the PC and Xbox versions.

XBOX 360 Tom Clancys Splinter Cell: Pandora Tomorrow User Scores
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Tom Clancys Splinter Cell: Pandora Tomorrow vs Avg. AAA Game System Requirements
Avg. AAA Recommended Requirements
CPU
5491%
Graphics Card
13954%
RAM
11GB
4197%
VS
VS
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