Alone in the Dark: Illumination packshot image
Alone in the Dark: Illumination is a PC-only horror game due out later this year, and will be shown in full at Seattle’s PAX Prime event later this month. Fondly remembered as the roots of the horror genre, Alone in the Dark began in the original 1992 DOS release, making a name for itself for its story based on Lovecraftian lore. It’s undergone a number of different reboots already, including the Resident Evil style Alone in the Dark: A New Nightmare, and the poorly received Alone in the Dark 2008 reboot. Now it’s back with Alone in the Dark: Illumination, which Atari pitches as a re-imagined take on the classic survival horror series. In development at relatively unknown studio Pure, a teaser website has cropped up for Alone in the Dark: Illumination, with more expected to be shown in Autumn.
Alone in the Dark: Illumination GPU Frames Per Second Chart

Our objective is to build an accurate Alone in the Dark: Illumination frame rate chart that lets PC gamers select from any Nvidia or AMD graphics card series. In this beta feature we provide Alone in the Dark: Illumination FPS data, displayed based on a default screen resolution of 1080p.

Premium members can adjust the charts game graphics settings and select multiple graphics card series for frame rate comparison. For example, if you want to quickly compare frame rates for Alone in the Dark: Illumination between AMD Radeon RX-500 Series versus FPS for Nvidia’s GeForce 20 Series, then you can see those results displayed below.

Alone in the Dark: Illumination Frame Rate Chart Options
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Alone in the Dark: Illumination User Submitted Frame Per Second Results

Our next development is focused on incorporating our bespoke machine learning code that continues to enhance these Alone in the Dark: Illumination frames per second results as more and more of you (PC gamers) submit your own frame rates. Submitted frame rates will automatically be processed, removing anomalies and building increasingly reliable game FPS from all the good data until the performance graph above is pinpoint accurate. The more benchmarks you submit, the more confident we can be in the FPS prediction data across all games and hardware.

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