Ride packshot image
Milestone s.r.l. reveals that RIDE will be available worldwide from 20th March 2015 on Xbox 360 video game and entertainment system from Microsoft, Xbox One, Windows PC, Steam, PlayStation®3 and PlayStation®4.
Milestone’s development studios in Italy are back at work, doing what they do best. The developers are tearing up the rulebook and bringing a raft of new ideas to the table. These are the developers who have become synonymous with the world of virtual racing. Created for the players and building on the experiences of the serried ranks of bike fans, the new IP offers players the chance to ride over 100 bikes, in 4 different categories – Superbikes, Supersports, Naked, and Historical Bikes – and take them hurtling at full speed over a huge variety of city, country and historic circuits from the world of motorcycling. RIDE offers unprecedented levels of vehicle and rider customisation, presenting players with a vast array of options to keep gameplay fresh and exhilarating over the
Ride GPU Performance Comparison Graph

Ride GPU Analysis
Comparing Ride PC system requirements to all GPUs shows that Ride is going to need a graphics card that is capable of DX 10 or OpenGL 4.3.

Ride makes use of DX11.00 so a GPU with that capability could benefit from enhanced visuals.

To get the best visual graphical experience on Ride, aim to have a GPU that has at least 3.072 GB GPU RAM.

Only top performance graphics cards currently available today, will probably allow you to play Ride

We are advised that 7 year old graphics cards should be able to run Ride , but there could be a few exceptions to this rule.

Note that most games do not officially support laptop graphics cards, but nowadays many laptop graphics solutions are capable of running modern games. Whether desktop graphics cards or laptop, try searching for your graphics card to compare against the Ride graphics card requirements chart below.