Futuristic f2p multiplayer with an unique blend of modern and classic shooter elements.Decision Making For decision-making, we're using a technique called Hierarchical Task Networks, or HTNs for short. HTNs are a type of planner - the output of an HTN graph is a plan, a sequence of actions intended to carry out an end goal. A related technique is GOAP - Goal Oriented Action Planning. GOAP uses A* to connect actions together in order to produce an end goal. This results in highly emergent behavior (as the planner can combine any sequence of actions to produce a desired end result), but is also performance heavy. Additionally, plans in games like first person shooters tend to be incredibly short - often just a handful of actions - so the power of GOAP can be overkill. HTNs, on the other hand, are very light on CPU. While not as automatic as GOAP, they do provide much more control over how the AI behaves. They are sort of a cross between GOAP and Behavior Trees. They're like GOAP in that
Orbital Assault System Requirements
23 Jan 2015 - Specs reviewed
OS: Win Xp 32
Processor: Intel Pentium 4 1.8GHz / AMD Athlon XP 1700+
Graphics: AMD Radeon X600 Series or NVIDIA GeForce 210
PC System Analysis For Orbital Assault Requirements
Orbital Assault will require Radeon X1900 GT graphics card with a Core 2 Duo E4400 2.0GHz or Athlon 64 X2 Dual Core 4200+ processor to reach the recommended specs, achieving high graphics setting on 1080p. 2 GB will also be needed to achieve the Orbital Assault rec specs and get 60FPS. Don't try and play Orbital Assault without 1 GB, which helps get the 30FPS We suggest a 10 year old PC to play smoothly.