The Oasis is not your typical "walking simulator". Instead of having your character walk around aimlessly under the pretense of "being artistic" we have provided the player with a very crucial thing. An airship. Story- Like many games, we hope to have a very good story and only have our best writers currently working on the project. We hope to have a story that both the player follows themselves and a more grand story that the player pieces together out of many things they find around the world. The Ship- We hope to emphasize the importance of the ship. Eventually, we plan to add various ship management systems such as fuel, electricity, and other systems that would stress the interactivity of the ship. Our Goal- To be able to create a nice, rather intriguing world for the player to explore and enjoy while still being able to tell a story.
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