In Enemy Zero, gameplay sequences alternate between interactive FMV and real time exploration, both from a first person perspective. The real time component of Enemy Zero is unique. Enemies are invisible, and location is only possible through the use of sound, with notes of different pitch helping the player find the distance and direction of enemies. Additionally, every gun in the game must be charged up immediately before each shot, and charging a shot for too long will cause the charge to dissipate, after which the charging must start over. Since all available guns have very limited range, this makes timing crucial; beginning to charge the gun too late or too soon will allow the enemy to reach Laura, resulting in an immediate game over.
In Enemy Zero, gameplay sequences alternate between interactive FMV and real time exploration, both from a first person perspective. The real time component of Enemy Zero is unique. Enemies are invisible, and location is only possible through the use of sound, with notes of different pitch helping the player find the distance and direction of enemies. Additionally, every gun in the game must be charged up immediately before each shot, and charging a shot for too long will cause the charge to dissipate, after which the charging must start over. Since all available guns have very limited range, this makes timing crucial; beginning to charge the gun too late or too soon will allow the enemy to reach Laura, resulting in an immediate game over.
Enemy Zero has been added to Game-Debate but does not currently have the Enemy Zero system requirements. If the game is less than 3 years old and you know what the system requirements are then please send them through to Felix and we will get them updated. Where possible, also send a link to the source of the system requirements to help us validate the information.
Enemy Zero PC Release Date:
28 Nov 1998
Alternative Game Tags: EnemyZero, Enemy Zero, Enemy Zero requirements
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