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Rise & Fall: Civilizations At War PC
Rise_&_Fall:_Civilizations_At_War
FPS System Benchmark
200+ FPS
High
Graphics Card
  • Release Date
    EU/UK:Jun-16-2006
    US:Jun-16-2006
  • Genre
    Theme
  • 10
    Rise & Fall: Civilizations At War is excellently optimized
    according to (1) user reviews
    Positive Negative optimization

    Why not write a brief review about how well Rise & Fall: Civilizations At War ran on your hardware?
Console System Analysis for Rise & Fall: Civilizations At War
Rise and Fall: Civilizations at War is a real-time strategy game developed by both Stainless Steel Studios and Midway Games; it was released on June 12, 2006.The game incorporates segments of both third-person and first-person shooter gameplay, by allowing the player to temporarily control a "hero".Rise and Fall is based in the first millennium BC,and features four playable civilizations: Persia, Greece, Egypt, and Rome.The game includes over eighty civilization-unique military units, as well as eight "hero" units—of which only one may be purchased during a game.In Rise and Fall, there are two campaigns: one follows the conquests of Alexander the Great; and the other, the fictional liberation of Egypt by Cleopatra.

PC Rise & Fall: Civilizations At War User Scores
Rise & Fall: Civilizations At War System Requirements
Intel CPU
AMD CPU
Nvidia Graphics Card
AMD Graphics Card
VRAM
RAM
OS
Direct X
HDD Space
GD Verdict
Average Frames Per Second
Low Setting
Premium Only FPS
Medium Setting
Premium Only FPS
High Setting
Premium Only FPS
Ultra Setting
Premium Only FPS
Cost Per Frame
Can I run Rise & Fall: Civilizations At War
CPU Please select a processor
GPUPlease select a graphics solution
Rise & Fall: Civilizations At War vs Avg. AAA Game System Requirements
Avg. AAA Recommended Requirements
CPU
6326%
Graphics Card
5698%
RAM
11GB
1000%
VS
VS
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