At the moment, the game features 3 short stages, showcasing the mechanics of the game. They include: Heavy Field of View emphasis: the enemies not within your visual cone, or behind obstacles, are invisible to the player. Ricochet and shooting through boxes: More than a visual effect, ricochet makes it easier to hit enemies near walls, while a well placed burst through boxes can eliminate an opponent behind them. 3 weapons: a pistol, machine gun, and shotgun, a mainstay in any marine's arsenal, each with their own strengths and weaknesses. Shield: player can utilize tactical energy shield, protecting himself from bullets coming from straight in front. Needs battery to operate, recharges when hit. Still a work in progress, the goal is to provide a versatile tool for melee combat and protection, with effective use being rewarded with prolonged duration of the battery.
Army of One System Requirements
22 Feb 2015 - Specs reviewed
OS: Win Xp 32
Processor: Intel Pentium 4 1.8GHz / AMD Athlon XP 1700+
Graphics: AMD Radeon X600 Series or NVIDIA GeForce 210
Army of One requires at least a Radeon X1900 GT or GeForce GT 340 to meet recommended requirements running on high graphics setting, with 1080p resolution. This hardware should achieve 60FPS. System memory required for Army of One is 2 GB performance memory. Recommended needs around a 10 year old PC to run.