Zombie Kill of The Week: Reborn packshot image
The past
Santeri "REllU" Relander, the founder of Still Running, has been a hobbyist indie game developer since 2005, and has been passionate against game developing ever since. In 2010, the original Zombie Kill of the Week was born, and it was the most succesful of REllU's games. In 2012, REllU unofficially joined Panic Art's Studios, to bring ZKW for mobile platforms. ZKW was released for Android in 2013, breaking over 100 000 downloads in less than a week. In 2014 though, CEO of Panic Art's Studios decided to stop supporting (and publishing) ZKW, since it wasn't making enough profit. But this wasn't the end of the story. ZKW-Reborn was starting to take a shape, and REllU founded a company on his own. Still Running was born, and ZKW-Reborn finally saw a daylight after nine months.
Zombie Kill of The Week: Reborn GPU Frames Per Second Chart

Our objective is to build an accurate Zombie Kill of The Week: Reborn frame rate chart that lets PC gamers select from any Nvidia or AMD graphics card series. In this beta feature we provide Zombie Kill of The Week: Reborn FPS data, displayed based on a default screen resolution of 1080p.

Premium members can adjust the charts game graphics settings and select multiple graphics card series for frame rate comparison. For example, if you want to quickly compare frame rates for Zombie Kill of The Week: Reborn between AMD Radeon RX-500 Series versus FPS for Nvidia’s GeForce 20 Series, then you can see those results displayed below.

Zombie Kill of The Week: Reborn Frame Rate Chart Options
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Zombie Kill of The Week: Reborn User Submitted Frame Per Second Results

Our next development is focused on incorporating our bespoke machine learning code that continues to enhance these Zombie Kill of The Week: Reborn frames per second results as more and more of you (PC gamers) submit your own frame rates. Submitted frame rates will automatically be processed, removing anomalies and building increasingly reliable game FPS from all the good data until the performance graph above is pinpoint accurate. The more benchmarks you submit, the more confident we can be in the FPS prediction data across all games and hardware.

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