Urban Chaos packshot image
Urban Chaos is the debut video game of English developer Mucky Foot Productions with its initial release in 1999 on the PC. The game is a third person action-adventure game set in largely free-roaming maps. It also utilized a rather complex fighting system incorporating kicks, punches, throws and sliding tackles as well as two melee weapons; knives and baseball bats. However, the player can also arrest enemies, which will make the populace more friendly towards them. Later on, an additional character is gained who is less agile, due to his age, but whose attacks do more damage. A Jamaican gang banger is also available in bonus missions. The city maps, although small, do include indoor areas, people to talk to, fights to intervene in and even additional missions and completely different ways to achieve your goals which include assaults, hostage rescues, stopping someone from committing suicide. There are 24 main levels and 4 bonus levels.
Urban Chaos GPU Frames Per Second Chart

Our objective is to build an accurate Urban Chaos frame rate chart that lets PC gamers select from any Nvidia or AMD graphics card series. In this beta feature we provide Urban Chaos FPS data, displayed based on a default screen resolution of 1080p.

Premium members can adjust the charts game graphics settings and select multiple graphics card series for frame rate comparison. For example, if you want to quickly compare frame rates for Urban Chaos between AMD Radeon RX-500 Series versus FPS for Nvidia’s GeForce 20 Series, then you can see those results displayed below.

Urban Chaos Frame Rate Chart Options
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Urban Chaos User Submitted Frame Per Second Results

Our next development is focused on incorporating our bespoke machine learning code that continues to enhance these Urban Chaos frames per second results as more and more of you (PC gamers) submit your own frame rates. Submitted frame rates will automatically be processed, removing anomalies and building increasingly reliable game FPS from all the good data until the performance graph above is pinpoint accurate. The more benchmarks you submit, the more confident we can be in the FPS prediction data across all games and hardware.

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