Skylanders: Spyros Adventure packshot image
Skylanders: Spyro's Adventure is an Activision published spin-off game in the Spyro series and the first game in the Skylanders series. The Wii version of the game was developed by Toys for Bob, while the PlayStation 3, Xbox 360 and Microsoft Windows releases were developed by the Taiwanese company XPEC Entertainment with development oversight by Toys for Bob. Vicarious Visions developed the Nintendo 3DS release. It was released on October 12, 2011 in Australia for the PC and October 13, 2011 on other consoles. The game was released on October 14, 2011 in Europe and October 16, 2011 in North America. Square Enix is scheduled to publish the game for a late 2011 Japanese release. Frima Studio will be developing the Web, iPhone, and iPad version of Skylanders.
Skylanders: Spyros Adventure GPU Frames Per Second Chart

Our objective is to build an accurate Skylanders: Spyros Adventure frame rate chart that lets PC gamers select from any Nvidia or AMD graphics card series. In this beta feature we provide Skylanders: Spyros Adventure FPS data, displayed based on a default screen resolution of 1080p.

Premium members can adjust the charts game graphics settings and select multiple graphics card series for frame rate comparison. For example, if you want to quickly compare frame rates for Skylanders: Spyros Adventure between AMD Radeon RX-500 Series versus FPS for Nvidia’s GeForce 20 Series, then you can see those results displayed below.

Skylanders: Spyros Adventure Frame Rate Chart Options
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Skylanders: Spyros Adventure User Submitted Frame Per Second Results

Our next development is focused on incorporating our bespoke machine learning code that continues to enhance these Skylanders: Spyros Adventure frames per second results as more and more of you (PC gamers) submit your own frame rates. Submitted frame rates will automatically be processed, removing anomalies and building increasingly reliable game FPS from all the good data until the performance graph above is pinpoint accurate. The more benchmarks you submit, the more confident we can be in the FPS prediction data across all games and hardware.

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