Flight Unlimited II is a 1997 flight simulator video game developed by Looking Glass Studios and published by Eidos Interactive. The sequel to Flight Unlimited, it eschews its precessor's focus on aerobatics in favor of general aviation. Photo-realistic 3D mesh terrain, real-time air traffic control communications and a large amount of non-player-controlled air traffic are used to create a realistic flight environment. A series of flight lessons covers basic flight manoeuvres. Support for IFR flying and approach vectoring is included. Flight challenges provide "missions".
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