Blood is a PC game developed by 3D Realms and Monolith Productions and distributed by GT Interactive. Development was underway at 3D Realms in parallel with a number of other well-known titles. Following the success of Duke Nukem 3D, development progress was made public starting in June 1996 with weekly updates on their website. It was originally scheduled for release in early 1997. On January 22, 1997, a press release announced that all rights had been sold to Monolith so that 3D Realms "could focus efforts on Shadow Warrior," another Build engine game slated for release the same year. Released on May 31, 1997, Blood utilized an enhanced version of the Build engine from Ken Silverman which featured the addition of voxels. The game falls in the first-person shooter category, and has an arsenal of bizarre and nefarious weapons, numerous enemies and liberal amounts of gore.
Blood requires at least a All-in-Wonder 9000 64MB or GeForce 2 MX 100/200 32MB to meet recommended requirements running on high graphics setting, with 1080p resolution. This hardware should achieve 60FPS. System memory required for Blood is 128 MB performance memory. Your GPU is expected to be able to deliver DirectX 9. Recommended needs around a 18 year old PC to run.