Ship Simulator Extremes: Oceana Cruise Ship packshot image
A floating city is the perfect way to describe the beautiful and vast cruise vessel “MS Oceana”. Sailing the oceans, visiting idyllic locations and catering to every need – however small it may be - of its thousands of passengers 24/7 is the objective of the MS Oceana’s crew. The Oceana holds a deployable and player controllable tender ship, provides players with the single most extensive walk through of any Ship Simulator Extremes vessel and allows you to take a look into the passenger cabins to feel what life on board must be like. This DLC puts you at the helm of this impressive cruise vessel as you sail 4 extensive missions making sure your passengers have the time of their lives! Give your passengers and yourself an unforgettable experience on board this majestic vessel…and stay safe!
Ship Simulator Extremes: Oceana Cruise Ship

Our objective is to build an accurate Ship Simulator Extremes: Oceana Cruise Ship frame rate chart that lets PC gamers select from any Nvidia or AMD graphics card series. In this beta feature we provide Ship Simulator Extremes: Oceana Cruise Ship FPS data, displayed based on a default screen resolution of 1080p.

Premium members can adjust the charts game graphics settings and select multiple graphics card series for frame rate comparison. For example, if you want to quickly compare frame rates for Ship Simulator Extremes: Oceana Cruise Ship between AMD Radeon RX-500 Series versus FPS for Nvidia’s GeForce 20 Series, then you can see those results displayed below.

Ship Simulator Extremes: Oceana Cruise Ship Frame Rate Chart Options
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Ship Simulator Extremes: Oceana Cruise Ship User Submitted Frame Per Second Results

Our next development is focused on incorporating our bespoke machine learning code that continues to enhance these Ship Simulator Extremes: Oceana Cruise Ship frames per second results as more and more of you (PC gamers) submit your own frame rates. Submitted frame rates will automatically be processed, removing anomalies and building increasingly reliable game FPS from all the good data until the performance graph above is pinpoint accurate. The more benchmarks you submit, the more confident we can be in the FPS prediction data across all games and hardware.

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