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The Legend of Spyro: Dawn of the Dragon is the 3rd and final installment in The Legend of Spyro trilogy, as well as the tenth anniversary game of the series.
The gameplay is more advanced than previous titles in the series. This is the first Spyro game that allows a player to fly at any time they want (free-fly mode). The game also features a co-op mode with Cynder. The co-op feature allows players to have the option of completing the game as either Spyro or Cynder, along with giving them the power to switch between Spyro and Cynder, giving them more freedom to explore the world in completely new ways.
The environments are much larger than in previous games and a majority of them have a bit more exploration to them. In previous titles of the Legend of Spyro series, Spyro must travel through the level and defeat enemies in a linear fashion. This time however, the game has more freedom by exploring larger areas and collecting items in order to progress through the game.
The Legend of Spyro: Dawn of the Dragon GPU Frames Per Second Chart

Our objective is to build an accurate The Legend of Spyro: Dawn of the Dragon frame rate chart that lets PC gamers select from any Nvidia or AMD graphics card series. In this beta feature we provide The Legend of Spyro: Dawn of the Dragon FPS data, displayed based on a default screen resolution of 1080p.

Premium members can adjust the charts game graphics settings and select multiple graphics card series for frame rate comparison. For example, if you want to quickly compare frame rates for The Legend of Spyro: Dawn of the Dragon between AMD Radeon RX-500 Series versus FPS for Nvidia’s GeForce 20 Series, then you can see those results displayed below.

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The Legend of Spyro: Dawn of the Dragon User Submitted Frame Per Second Results

Our next development is focused on incorporating our bespoke machine learning code that continues to enhance these The Legend of Spyro: Dawn of the Dragon frames per second results as more and more of you (PC gamers) submit your own frame rates. Submitted frame rates will automatically be processed, removing anomalies and building increasingly reliable game FPS from all the good data until the performance graph above is pinpoint accurate. The more benchmarks you submit, the more confident we can be in the FPS prediction data across all games and hardware.

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