Pitfall: The Lost Expedition packshot image
Pitfall Harry, the fearless treasure hunting treasure hunter from the Pitfall series returns to help a beautiful archaeologist rescue her father and thwart the evil St. Claire from claiming the lost Incan city of El Dorado, which in the game, is built upon Machu Picchu in Peru. As Harry, players encounter various animal enemies scorpions, bats, piranhas, alligators and even penguins as well as human adversaries under the leadership of the sinister St. Claire throughout your expedition in the mighty South American jungle. Numerous abilities are at the player's disposal as Harry recovers pages of the Heroic Handbook. With his various items, Harry is equipped for almost anything. Harry will also find lost explorers and be rewarded with golden idols for his trouble, which he can then use as currency with the Shaman.
Pitfall: The Lost Expedition GPU Frames Per Second Chart

Our objective is to build an accurate Pitfall: The Lost Expedition frame rate chart that lets PC gamers select from any Nvidia or AMD graphics card series. In this beta feature we provide Pitfall: The Lost Expedition FPS data, displayed based on a default screen resolution of 1080p.

Premium members can adjust the charts game graphics settings and select multiple graphics card series for frame rate comparison. For example, if you want to quickly compare frame rates for Pitfall: The Lost Expedition between AMD Radeon RX-500 Series versus FPS for Nvidia’s GeForce 20 Series, then you can see those results displayed below.

Pitfall: The Lost Expedition Frame Rate Chart Options
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Pitfall: The Lost Expedition User Submitted Frame Per Second Results

Our next development is focused on incorporating our bespoke machine learning code that continues to enhance these Pitfall: The Lost Expedition frames per second results as more and more of you (PC gamers) submit your own frame rates. Submitted frame rates will automatically be processed, removing anomalies and building increasingly reliable game FPS from all the good data until the performance graph above is pinpoint accurate. The more benchmarks you submit, the more confident we can be in the FPS prediction data across all games and hardware.

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