12th August 2021 - Specs reviewed
- OS: Windows XP 32-bit
- Processor: Intel Pentium Dual Core E2180 2.0GHz / AMD Athlon 64 X2 Dual Core 3600+
- Graphics: AMD Radeon HD 4550 or NVIDIA GeForce 510
- RAM: 1 GB
- HDD: 6.7 GB
- DirectX 9 Compatible Graphics Card
Like its predecessor, the game is a mascot-based kart racer, although it features many new mechanics and improvements from the last game. The most notable new mechanic is that the vehicles now have the ability to transform into sea and air-based vehicles during a race, and the racetracks in the game now terraform as players proceed through them, in a manner similar to games such as MotorStorm: Apocalypse and Split Second: Velocity. For example, one of the tracks in the game, a course based on Panzer Dragoon (a new addition to the Sega Superstars series), features one of the titular creatures destroying a bridge, forcing players to continue the race in the air. They may also opt to continue the race by dropping into the river below and transforming into a boat. The player does not completely decide when they transform; this is mostly decided by the game. Transformation is done by passing through brightly coloured "transformation gates" or coming into contact with the surface of water.
How well optimised is Sonic and All-Stars Racing Transformed for PC? 10
Where does Sonic and All-Stars Racing Transformed rank in the list of the most demanding games?
Sonic and All-Stars Racing Transformed System Requirements
Sonic and All-Stars Racing Transformed PC Release Date:
31 Jan 2013
Nintendo Wii U