Emperor: Rise of the Middle Kingdom packshot image
Emperor: Rise of the Middle Kingdom is the sixth title in the City Building Series. BreakAway Games was contracted for Emperor after having previously worked on Queen of the Nile. Emperor is the last of the series to use the same 2D-sprite game engine as seen in the earlier titles, and the first to introduce a multiplayer option.
Not unlike the earlier games, Emperor focuses on the building and development of a city in ancient times, this time Ancient China, from the Xia Dynasty (2033 BC) to the Song-Jin Dynasties (1234 AD).
The most basic task in each mission is to maintain the city. This involves keeping the populace well-fed, healthy, and safe from hazards. If food and basic goods and services are provided in abundance, the city will eventually improve. Beyond this, the player must manage trade and taxes in order to fund further development and expansion.
Emperor: Rise of the Middle Kingdom GPU Frames Per Second Chart

Our objective is to build an accurate Emperor: Rise of the Middle Kingdom frame rate chart that lets PC gamers select from any Nvidia or AMD graphics card series. In this beta feature we provide Emperor: Rise of the Middle Kingdom FPS data, displayed based on a default screen resolution of 1080p.

Premium members can adjust the charts game graphics settings and select multiple graphics card series for frame rate comparison. For example, if you want to quickly compare frame rates for Emperor: Rise of the Middle Kingdom between AMD Radeon RX-500 Series versus FPS for Nvidia’s GeForce 20 Series, then you can see those results displayed below.

Emperor: Rise of the Middle Kingdom Frame Rate Chart Options
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Emperor: Rise of the Middle Kingdom User Submitted Frame Per Second Results

Our next development is focused on incorporating our bespoke machine learning code that continues to enhance these Emperor: Rise of the Middle Kingdom frames per second results as more and more of you (PC gamers) submit your own frame rates. Submitted frame rates will automatically be processed, removing anomalies and building increasingly reliable game FPS from all the good data until the performance graph above is pinpoint accurate. The more benchmarks you submit, the more confident we can be in the FPS prediction data across all games and hardware.

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