It started inconspicuously with an internal weapon mod for Dead Island created by one of the developers – MZM (his real name is Marcin). It was a proof that chopping monsters frozen by magic spells using two-handed swords is brutally fun and addictive. This mod made such an impression that MZM was given a few people from the company to help and a chance to create a game prototype – but that’s a story for another post. What’s most important right now is the fact that we have independence in developing Project Hell.
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