Rise and Fall: Civilizations at War packshot image
Featuring mainly RTS, but also third-person and—with a few heroes only—first-person shooter scenarios, the gameplay in Rise and Fall is unique. The goal of the game is to defeat the opponent(s), which is done by first micromanaging a base, and then training an army to destroy the enemy's position. Both land and sea units are available, allowing for different strategies, including amphibious warfare.
Rise and Fall: Civilizations at War GPU Frames Per Second Chart

Our objective is to build an accurate Rise and Fall: Civilizations at War frame rate chart that lets PC gamers select from any Nvidia or AMD graphics card series. In this beta feature we provide Rise and Fall: Civilizations at War FPS data, displayed based on a default screen resolution of 1080p.

Premium members can adjust the charts game graphics settings and select multiple graphics card series for frame rate comparison. For example, if you want to quickly compare frame rates for Rise and Fall: Civilizations at War between AMD Radeon RX-500 Series versus FPS for Nvidia’s GeForce 20 Series, then you can see those results displayed below.

Rise and Fall: Civilizations at War Frame Rate Chart Options
Select a Graphics Card Model To Compare
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Rise and Fall: Civilizations at War User Submitted Frame Per Second Results

Our next development is focused on incorporating our bespoke machine learning code that continues to enhance these Rise and Fall: Civilizations at War frames per second results as more and more of you (PC gamers) submit your own frame rates. Submitted frame rates will automatically be processed, removing anomalies and building increasingly reliable game FPS from all the good data until the performance graph above is pinpoint accurate. The more benchmarks you submit, the more confident we can be in the FPS prediction data across all games and hardware.

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Width: 1920
Height: 1200
FPS
60

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