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Rise and Fall: Civilizations at War packshot image
Featuring mainly RTS, but also third-person and—with a few heroes only—first-person shooter scenarios, the gameplay in Rise and Fall is unique. The goal of the game is to defeat the opponent(s), which is done by first micromanaging a base, and then training an army to destroy the enemy's position. Both land and sea units are available, allowing for different strategies, including amphibious warfare.
Rise and Fall: Civilizations at War System Requirements
Featuring mainly RTS, but also third-person and—with a few heroes only—first-person shooter scenarios, the gameplay in Rise and Fall is unique. The goal of the game is to defeat the opponent(s), which is done by first micromanaging a base, and then training an army to destroy the enemy's position. Both land and sea units are available, allowing for different strategies, including amphibious warfare.
How well optimised is Rise and Fall: Civilizations at War for PC? Rise and Fall: Civilizations at War is poorly optimized
5
Where does Rise and Fall: Civilizations at War rank in the list of the most demanding games?
Genres: Strategy
PC Rise and Fall: Civilizations at War User Scores
Official requirements released
Rise and Fall: Civilizations at War has been added to Game-Debate but does not currently have the Rise and Fall: Civilizations at War system requirements.
If the game is less than 3 years old and you know what the system requirements are then please send them through to Felix and we will get them updated. Where possible, also send a link to the source of the system requirements to help us validate the information.

Rise and Fall: Civilizations at War PC Release Date:

12 Jun 2006

Alternative Game Tags: RiseandFallCivilizationsatWar, Rise and Fall Civilizations at War, Rise and Fall: Civilizations at War requirements, Rise and Fall: Civilizations at War Graphics comparison
Rise and Fall: Civilizations at War vs Avg. AAA Game System Requirements
Avg. AAA Recommended Requirements
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0%
Graphics Card
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RAM
13GB
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VS
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