Rise and Fall: Civilizations at War PC
Rise_and_Fall:_Civilizations_at_War
FPS System Benchmark
140 FPS
High
Graphics Card
  • Release Date
    EU/UK:Jun-12-2006
    US:Jun-12-2006
    AU:Jun-12-2006
  • Genre
    Theme
  • 5
    Rise and Fall: Civilizations at War is poorly optimized
    according to (2) user reviews
    Positive Negative optimization

    Why not write a brief review about how well Rise and Fall: Civilizations at War ran on your hardware?
Console System Analysis for Rise and Fall: Civilizations at War
Featuring mainly RTS, but also third-person and—with a few heroes only—first-person shooter scenarios, the gameplay in Rise and Fall is unique. The goal of the game is to defeat the opponent(s), which is done by first micromanaging a base, and then training an army to destroy the enemy's position. Both land and sea units are available, allowing for different strategies, including amphibious warfare.

PC Rise and Fall: Civilizations at War User Scores
Official requirements released
Rise and Fall: Civilizations at War has been added to Game-Debate but does not currently have the Rise and Fall: Civilizations at War system requirements.
If the game is less than 3 years old and you know what the system requirements are then please send them through to Felix and we will get them updated. Where possible, also send a link to the source of the system requirements to help us validate the information.
Rise and Fall: Civilizations at War vs Avg. AAA Game System Requirements
Avg. AAA Recommended Requirements
CPU
0%
Graphics Card
0%
RAM
11GB
0%
VS
VS
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