Cities in Motion: London packshot image
Tally Ho Chaps! Paradox Interactive and Colossal Order are giving Great Britain’s capital the royal treatment as they have today announced Cities in Motion: London, a brand new addition to the critically-acclaimed mass transport simulation Cities in Motion.
London, one of the world’s busiest cities, requires an effective and substantial transport system capable of meeting the high demand of the millions of commuters going about their daily business and tourists visiting its famous attractions alike. Introducing three new scenarios, new vehicles including the famous London Underground and world-renowned landmarks such as Tower Bridge, players will put their civic planning prowess to the test as they attempt to serve the transport needs of the great metropolis.
From navigating the narrow, meandering streets with the iconic red buses to crossing the banks of the mighty Thames, Cities in Motion: London provides a new set of challenges and obstacles for the savvy urban planner to over
Cities in Motion: London GPU Frames Per Second Chart

Our objective is to build an accurate Cities in Motion: London frame rate chart that lets PC gamers select from any Nvidia or AMD graphics card series. In this beta feature we provide Cities in Motion: London FPS data, displayed based on a default screen resolution of 1080p.

Premium members can adjust the charts game graphics settings and select multiple graphics card series for frame rate comparison. For example, if you want to quickly compare frame rates for Cities in Motion: London between AMD Radeon RX-500 Series versus FPS for Nvidia’s GeForce 20 Series, then you can see those results displayed below.

Cities in Motion: London Frame Rate Chart Options
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Cities in Motion: London User Submitted Frame Per Second Results

Our next development is focused on incorporating our bespoke machine learning code that continues to enhance these Cities in Motion: London frames per second results as more and more of you (PC gamers) submit your own frame rates. Submitted frame rates will automatically be processed, removing anomalies and building increasingly reliable game FPS from all the good data until the performance graph above is pinpoint accurate. The more benchmarks you submit, the more confident we can be in the FPS prediction data across all games and hardware.

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