Mega Man X4 packshot image
Mega Man X4, originally released in Japan as Rockman X4 , is a video game developed by Capcom. It is the fourth game in the Mega Man X series and the second game in the series to be released on the Sega Saturn and PlayStation. The two versions were released simultaneously in Japan on August 1, 1997. A North America release followed in September, while Europe received only the PlayStation version on October 13, 1997.
Critical reception for Mega Man X4 has been generally positive. Critics praised the ability to play as either X or Zero, a concept many found to expand upon the already tired gameplay formula of the Mega Man X subfranchise. In addition to its console versions, the game was released on PC worldwide in 1998 and 1999 and on Japanese mobile phones in 2011 and 2012. It was also included on the Mega Man X Collection, a compilation released in North America on the PlayStation 2 and Nintendo GameCube in 2006.
Mega Man X4 GPU Frames Per Second Chart

Our objective is to build an accurate Mega Man X4 frame rate chart that lets PC gamers select from any Nvidia or AMD graphics card series. In this beta feature we provide Mega Man X4 FPS data, displayed based on a default screen resolution of 1080p.

Premium members can adjust the charts game graphics settings and select multiple graphics card series for frame rate comparison. For example, if you want to quickly compare frame rates for Mega Man X4 between AMD Radeon RX-500 Series versus FPS for Nvidia’s GeForce 20 Series, then you can see those results displayed below.

Mega Man X4 Frame Rate Chart Options
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Mega Man X4 User Submitted Frame Per Second Results

Our next development is focused on incorporating our bespoke machine learning code that continues to enhance these Mega Man X4 frames per second results as more and more of you (PC gamers) submit your own frame rates. Submitted frame rates will automatically be processed, removing anomalies and building increasingly reliable game FPS from all the good data until the performance graph above is pinpoint accurate. The more benchmarks you submit, the more confident we can be in the FPS prediction data across all games and hardware.

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