De/Ascend is a futuristic time trial based racing game. Inspired by games like Wipeout and Trackmania, De/Ascend creates a fresh and vibrant looking game with fun basic gameplay elements, something that has been lacking in the racing genre according to the developers. The game is built in Unity 4 in 3 months time by 3 students (one artist, programmer and sounddesigner) and features 1 track and 1 vehicle, though gameplay value is added with the track and car both being avaiable in 4 variations. Being made as a graduation project, the game will probably no longer be worked on when the demo is finnished, unless there is huge interest for this to be continued. So any feedback and comments are very much appriciated. The game is currently in it's last phase of development, with the GUI being finnished and the latest finnishing touches being added to the visuals and sound. Playable demo will go live at the end of April. Thank you for your time, the De/Ascend team.
DeAscend System Requirements
9 May 2013 - Specs reviewed
OS: Win Xp 32
Processor: Intel Pentium 4 1.8GHz / AMD Athlon XP 1700+
Graphics: AMD Radeon X600 Series or NVIDIA GeForce 210
DeAscend requires a Radeon X1900 GT graphics card with a Core 2 Duo E4400 2.0GHz or Athlon 64 X2 Dual Core 4200+ processor to reach the recommended specs, achieving high graphics setting on 1080p. System memory required for DeAscend is 2 GB performance memory. Minimum RAM requirements are 1 GB system memory. Your graphics card will need to be capable of running DirectX 9. Recommended needs around a 10 year old PC to run.