Robot Arena 2: Design and Destroy packshot image
Robot Arena: Design & Destroy is a PC game of robotic construction and combat. It is a sequel to the original Robot Arena. It's a simulation/arcade game based on robotic combat like you see on television. People make robots out of scrap metal and other junk and then try to destroy other people's robots. Powered by the Havok Hardcore physics engine, bots can now bounce, flip, twirl, and do the cha-cha. Fragmentation of components will leave hunks of metal lying across the arena floor. With new Shrapnel-on-Demand technology, a piece of twisted steel can even pop out of your floppy disk drive if you aren't careful. (Just kidding about that. The cha-cha I mean.)
Robot Arena 2: Design and Destroy GPU Frames Per Second Chart

Our objective is to build an accurate Robot Arena 2: Design and Destroy frame rate chart that lets PC gamers select from any Nvidia or AMD graphics card series. In this beta feature we provide Robot Arena 2: Design and Destroy FPS data, displayed based on a default screen resolution of 1080p.

Premium members can adjust the charts game graphics settings and select multiple graphics card series for frame rate comparison. For example, if you want to quickly compare frame rates for Robot Arena 2: Design and Destroy between AMD Radeon RX-500 Series versus FPS for Nvidia’s GeForce 20 Series, then you can see those results displayed below.

Robot Arena 2: Design and Destroy Frame Rate Chart Options
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Robot Arena 2: Design and Destroy User Submitted Frame Per Second Results

Our next development is focused on incorporating our bespoke machine learning code that continues to enhance these Robot Arena 2: Design and Destroy frames per second results as more and more of you (PC gamers) submit your own frame rates. Submitted frame rates will automatically be processed, removing anomalies and building increasingly reliable game FPS from all the good data until the performance graph above is pinpoint accurate. The more benchmarks you submit, the more confident we can be in the FPS prediction data across all games and hardware.

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