Recommended System Requirements | ||
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Game | Riva TNT2 Pro | GeForce 6150 SE 256MB |
Cyberpunk 2077 | 28874% | 22057% |
Assassins Creed: Valhalla | 26400% | 20165% |
Call of Duty: Black Ops Cold War | 25541% | 19508% |
FIFA 21 | 14515% | 11076% |
Grand Theft Auto VI | 40669% | 31076% |
Far Cry 6 | 41823% | 31959% |
Genshin Impact | 28874% | 22057% |
Hitman 3 | 37592% | 28724% |
Watch Dogs Legion | 27849% | 21273% |
World of Warcraft: Shadowlands | 41438% | 31665% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 6150 SE 256MB are noticeably better than the Nvidia Riva TNT2 Pro.
The 6150 SE was released over three years more recently than the Riva TNT2 Pro, and so the 6150 SE is likely to have far better driver support, meaning it will be much more optimized and ultimately superior to the Riva TNT2 Pro when running the latest games.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The 6150 SE has 224 MB more video memory than the Riva TNT2 Pro, so is likely to be slightly better at displaying game textures at higher resolutions. However, the overall memory performance is about the same.
The Riva TNT2 Pro has 2.7 GB/sec greater memory bandwidth than the 6150 SE, which means that the memory performance of the Riva TNT2 Pro is marginally better than the 6150 SE.
Both the Riva TNT2 Pro and the GeForce 6150 SE 256MB have 2 Shader Processing Units. While the two GPUs have the same number of SPUs, the actual performance delivered by the 6150 SE is 1 and by the Riva TNT2 Pro is 1. Knowing that the shader performance of the 6150 SE is superior, it is not necessary to examine the GPUs' respective Texture and Pixel Fill Rates.
Core Speed | 143 MHz | vs | ![]() | 425 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | NV5 | MCP61 | |||
OC Potential | - | vs | - | ||
Driver Support | - | vs | - | ||
Release Date | 12 Oct 1999 | vs | ![]() | 01 Jun 2006 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | 32 MB | vs | ![]() | N/A | |
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Memory Speed | 166 MHz | ![]() | vs | - | |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR | vs | ![]() | DDR2 | |
Memory Bandwidth | 2.7GB/sec | ![]() | vs | - | |
L2 Cache | - | vs | - | ||
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 2 | ![]() | vs | ![]() | 2 |
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Actual Shader Performance | - | vs | ![]() | 0% | |
Technology | - | vs | - | ||
Texture Mapping Units | - | vs | - | ||
Texture Rate | - | vs | - | ||
Render Output Units | - | vs | - | ||
Pixel Rate | - | vs | - | ||
Comparison |
Max Digital Resolution (WxH) | - | vs | ![]() | 2560x1600 | |
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VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 0 | vs | 0 | ||
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | - | - | |||
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Recommended PSU | - | - |
DirectX | 6.0 | vs | ![]() | 9.0c | |
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Shader Model | - | vs | ![]() | 3.0 | |
Open GL | 1.2 | vs | ![]() | 1.5 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | no | |
Comparison |
Recommended Processor | - | - | |||
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Recommended RAM | - | - | |||
Maximum Recommended Gaming Resolution | - | - |
Performance Value | ![]() |
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Mini Review | The RIVA TNT2 was a graphics processing unit manufactured by Nvidia starting in early 1999. The chip is codenamed "NV5" because it is the 5th graphics chip design by Nvidia, succeeding the RIVA TNT (NV4). RIVA is an acronym for Real-time Interactive Video and Animation accelerator. The "TNT" suffix refers to the chip's ability to work on two texels at once (TwiN Texel). Nvidia removed RIVA from the name later in the chip's lifetime. | The NVIDIA GeForce 6500, 6200, 6150 and 6100 GPUs feature a revolutionary design that delivers best-in-class performance on today's hottest games and applications. The only GPUs in their class to support Microsoft DirectX 9.0 Shader Model 3.0, these GPUs power the latest effects without compromising performance. Further, these GPUs include NVIDIA PureVideo to deliver crisp, vibrant video to the PC. |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | - | - | |||
GPU Variants | - | - |