Recommended System Requirements | ||
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Game | GeForce 2 MX 100/200 32MB | GeForce 4 MX 440 |
Cyberpunk 2077 | 31289% | 9726% |
Assassins Creed: Valhalla | 28608% | 8887% |
Call of Duty: Black Ops Cold War | 27678% | 8596% |
Hitman 3 | 40733% | 12683% |
Grand Theft Auto VI | 44067% | 13726% |
FIFA 21 | 15733% | 4857% |
Far Cry 6 | 45317% | 14117% |
Genshin Impact | 31289% | 9726% |
World of Warcraft: Shadowlands | 44900% | 13987% |
Watch Dogs Legion | 30178% | 9378% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce 4 MX 440 are massively better than the Nvidia GeForce 2 MX 100/200 32MB.
The 4 MX was released less than a year after the 2 MX, and so they are likely to have similar driver support for optimizing performance when running the latest games.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The 4 MX has 96 MB more video memory than the 2 MX, so is likely to be slightly better at displaying game textures at higher resolutions. This is supported by the fact that the 4 MX also has superior memory performance overall.
The 4 MX has 1.9 GB/sec greater memory bandwidth than the 2 MX, which means that the memory performance of the 4 MX is marginally better than the 2 MX.
Both the GeForce 2 MX 100/200 32MB and the GeForce 4 MX 440 have 2 Shader Processing Units. While the two GPUs have the same number of SPUs, the actual performance delivered by the 4 MX is 1 and by the 2 MX is 1. Knowing that the shader performance of the 4 MX is superior, it is not necessary to examine the GPUs' respective Texture and Pixel Fill Rates.
Core Speed | 175 MHz | vs | ![]() | 275 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | NV11 | NV17 | |||
OC Potential | - | vs | - | ||
Driver Support | - | vs | - | ||
Release Date | 03 Mar 2001 | vs | ![]() | 06 Feb 2002 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | 32 MB | vs | ![]() | 128 MB | |
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Memory Speed | 166 MHz | vs | ![]() | 200 MHz | |
Memory Bus | 64 Bit | vs | ![]() | 128 Bit | |
Memory Type | DDR | ![]() | vs | ![]() | DDR |
Memory Bandwidth | 1.3GB/sec | vs | ![]() | 3.2GB/sec | |
L2 Cache | - | vs | - | ||
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 2 | ![]() | vs | ![]() | 2 |
---|---|---|---|---|---|
Actual Shader Performance | - | vs | ![]() | 0% | |
Technology | - | vs | - | ||
Texture Mapping Units | - | vs | - | ||
Texture Rate | - | vs | - | ||
Render Output Units | - | vs | - | ||
Pixel Rate | - | vs | - | ||
Comparison |
Max Digital Resolution (WxH) | 1600x1200 | ![]() | vs | ![]() | 1600x1200 |
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VGA Connections | 1 | ![]() | vs | ![]() | 1 |
DVI Connections | - | vs | ![]() | 1 | |
HDMI Connections | 0 | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | - | - | |||
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Recommended PSU | - | - |
DirectX | 7 | ![]() | vs | ![]() | 7.0 |
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Shader Model | - | vs | - | ||
Open GL | 1.2 | ![]() | vs | ![]() | 1.2 |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | - | |||
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Recommended RAM | - | - | |||
Maximum Recommended Gaming Resolution | - | - |
Performance Value | ![]() |
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Mini Review | GeForce2 MX 100/200 32MB is part of the GeForce2 Series released by NVIDIA in 2000/2001. With very few dedicated memory and only DirectX 7.0 (and less) support, even games from 2002 will require reduced settings. Therefore, it can't play today's current games. | GeForce4 MX 440 is part of the GeForce4 GPUS released by NVIDIA in 2002. Only compatible with DirectX 7 or less and with a max memory of 128 MB, it can't play today's games. Still, games before 2003 should be fully playable at max settings.... |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | - | - | |||
GPU Variants | - | - |