Recommended System Requirements | ||
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Game | FireGL V3100 | GeForce 4 MX 440 |
Cyberpunk 2077 | 8868% | 9726% |
Assassins Creed: Valhalla | 8102% | 8887% |
Call of Duty: Black Ops Cold War | 7837% | 8596% |
FIFA 21 | 4424% | 4857% |
Grand Theft Auto VI | 12519% | 13726% |
Hitman 3 | 11567% | 12683% |
Genshin Impact | 8868% | 9726% |
Far Cry 6 | 12876% | 14117% |
World of Warcraft: Shadowlands | 12757% | 13987% |
Watch Dogs Legion | 8551% | 9378% |
In terms of overall gaming performance, the graphical capabilities of the AMD FireGL V3100 are very slightly better than the Nvidia GeForce 4 MX 440.
The FireGL V3100 was released over a year more recently than the 4 MX, and so the FireGL V3100 is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the 4 MX.
Both GPUs exhibit very poor performance, so rather than upgrading from one to the other you should consider looking at more powerful GPUs. Neither of these will be able to run the latest games in any playable way.
The FireGL V3100 and the GeForce 4 MX 440 have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The memory bandwidth of the FireGL V3100 and the GeForce 4 MX 440 are the same, which means the FireGL V3100 and the 4 MX have equal limitations when it comes to graphical data transfer.
Both the FireGL V3100 and the GeForce 4 MX 440 have 2 Shader Processing Units. The two GPUs are based on different architectures, but deliver an equivalent shader performance. To compare, we must continue to look at the memory bandwidth, Texture and Pixel Rates. In this case, we sadly do not have enough data in this area to complete the comparison.
We would recommend a PSU with at least 300 Watts for the FireGL V3100.
Core Speed | 400 MHz | ![]() | vs | 275 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | - | NV17 | |||
OC Potential | - | vs | - | ||
Driver Support | - | vs | - | ||
Release Date | 01 Jun 2004 | ![]() | vs | 06 Feb 2002 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
Memory | 128 MB | ![]() | vs | ![]() | 128 MB |
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Memory Speed | 200 MHz | ![]() | vs | ![]() | 200 MHz |
Memory Bus | 128 Bit | ![]() | vs | ![]() | 128 Bit |
Memory Type | DDR | ![]() | vs | ![]() | DDR |
Memory Bandwidth | 3.2GB/sec | ![]() | vs | ![]() | 3.2GB/sec |
L2 Cache | - | vs | - | ||
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 2 | ![]() | vs | ![]() | 2 |
---|---|---|---|---|---|
Actual Shader Performance | 0% | ![]() | vs | ![]() | 0% |
Technology | - | vs | - | ||
Texture Mapping Units | - | vs | - | ||
Texture Rate | - | vs | - | ||
Render Output Units | - | vs | - | ||
Pixel Rate | - | vs | - | ||
Comparison |
Max Digital Resolution (WxH) | 2048x1536 | ![]() | vs | 1600x1200 | |
---|---|---|---|---|---|
VGA Connections | 1 | ![]() | vs | ![]() | 1 |
DVI Connections | - | vs | ![]() | 1 | |
HDMI Connections | - | vs | 0 | ||
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | - | - | |||
---|---|---|---|---|---|
Recommended PSU | 300 Watts | - |
DirectX | 9 | ![]() | vs | 7.0 | |
---|---|---|---|---|---|
Shader Model | 2.0 | ![]() | vs | - | |
Open GL | 2.0 | ![]() | vs | 1.2 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | no | ||
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | - | |||
---|---|---|---|---|---|
Recommended RAM | - | - | |||
Maximum Recommended Gaming Resolution | - | - |
Performance Value | ![]() |
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Mini Review | The FireGL line is designed for multimedia content creation programs, such as 3DS Max, mechanical engineering design software such as Solidworks, and civil engineering architectural software such as Chief Architect, whereas Radeon counterparts are suited towards video games. FireGL drivers were built with maximum image quality and pixel precision, with CAD specific functionalities such as the recently introduced AutoDetection Technology to tune the parameters inside the driver to achieve maximum performance for predefined list of software. However, because the drivers are also based on the Catalyst drivers made for the Radeon line, it makes them suitable for gaming, at the expense of probable compatibility issues with the very latest games due to the age of the drivers, with FireGL cards in theory pushing more data than their Radeon gaming counterparts The ATI FireGL range of video cards, renamed to FirePro 3D in late 2008, is the series specifically for CAD (Computer Aided Design) and DCC (Digital Content Creation) software, usually found in workstations. | GeForce4 MX 440 is part of the GeForce4 GPUS released by NVIDIA in 2002. Only compatible with DirectX 7 or less and with a max memory of 128 MB, it can't play today's games. Still, games before 2003 should be fully playable at max settings.... |
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Recommended CPU | - | - | |||
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Possible GPU Upgrades | - | - | |||
GPU Variants | - | - |