Recommended System Requirements | ||
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Game | GeForce GTX 650 Ti Zotac 2GB Edition | GeForce GTX 465 |
Cyberpunk 2077 | 254% | 265% |
Hitman 3 | 360% | 374% |
Assassins Creed: Valhalla | 224% | 233% |
The Medium | 342% | 355% |
Resident Evil 8 | 254% | 265% |
FIFA 21 | 79% | 84% |
Call of Duty: Black Ops Cold War | 213% | 223% |
Grand Theft Auto VI | 398% | 413% |
Genshin Impact | 254% | 265% |
Far Cry 6 | 412% | 427% |
In terms of overall gaming performance, the graphical capabilities of the Nvidia GeForce GTX 650 Ti Zotac 2GB Edition are marginally better than the Nvidia GeForce GTX 465.
The GTX 650 Ti has a 334 MHz higher core clock speed and 20 more Texture Mapping Units than the GeForce GTX 465. This results in the GTX 650 Ti providing 33.5 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The GTX 650 Ti has a 334 MHz higher core clock speed than the GeForce GTX 465, but the GeForce GTX 465 has 16 more Render Output Units than the GTX 650 Ti. As a result, the GeForce GTX 465 exhibits a 4.3 GPixel/s better Pixel Fill Rate than the GTX 650 Ti. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The GTX 650 Ti was released over a year more recently than the GeForce GTX 465, and so the GTX 650 Ti is likely to have better driver support, meaning it will be more optimized for running the latest games when compared to the GeForce GTX 465.
The GTX 650 Ti has 1024 MB more video memory than the GeForce GTX 465, so is likely to be much better at displaying game textures at higher resolutions. However, the overall memory performance is about the same.
The GeForce GTX 465 has 16.3 GB/sec greater memory bandwidth than the GTX 650 Ti, which means that the memory performance of the GeForce GTX 465 is slightly better than the GTX 650 Ti.
The GeForce GTX 650 Ti Zotac 2GB Edition has 768 Shader Processing Units and the GeForce GTX 465 has 352. However, the actual shader performance of the GTX 650 Ti is 723 and the actual shader performance of the GeForce GTX 465 is 427. The GTX 650 Ti having 296 better shader performance and an altogether better performance when taking into account other relevant data means that the GTX 650 Ti delivers a marginally smoother and more efficient experience when processing graphical data than the GeForce GTX 465.
The GTX 650 Ti transistor size technology is 12 nm (nanometers) smaller than the GeForce GTX 465. This means that the GTX 650 Ti is expected to run slightly cooler and achieve higher clock frequencies than the GeForce GTX 465. While they exhibit similar graphical performance, the GTX 650 Ti should consume less power than the GeForce GTX 465.
The GeForce GTX 465 requires 200 Watts to run but there is no entry for the GTX 650 Ti. We would recommend a PSU with at least 450 Watts for the GTX 650 Ti and a PSU with at least 550 Watts for the GeForce GTX 465. The GeForce GTX 465 has been recommended a PSU with 100 Watts more than the GTX 650 Ti. The difference is significant enough that the GeForce GTX 465 may have an adverse affect on your yearly electricity bills in comparison to the GTX 650 Ti.
Core Speed | 941 MHz | ![]() | vs | 607 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Kepler GK106-220-A1 | Fermi GF100-030-A3 | |||
OC Potential | Fair |
![]() |
vs | Fair | |
Driver Support | Good |
![]() | vs | Poor | |
Release Date | 01 Oct 2012 | ![]() | vs | 01 May 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | vs | ![]() |
9.4
|
|
---|---|---|---|---|---|
1600x900 | 7.1
|
vs | ![]() |
7.2
|
|
1920x1080 | 5.6
|
![]() |
vs | 5.5
|
|
2560x1440 | 3.8
|
![]() |
vs | 3.6
|
|
3840x2160 | 2.4
|
![]() |
vs | - |
Memory | 2048 MB | ![]() | vs | 1024 MB | |
---|---|---|---|---|---|
Memory Speed | 1350 MHz | ![]() | vs | 802 MHz | |
Memory Bus | 128 Bit | vs | ![]() | 256 Bit | |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 86.4GB/sec | vs | ![]() | 102.7GB/sec | |
L2 Cache | 256 KB | vs | ![]() |
512 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 768 | ![]() | vs | 352 | |
---|---|---|---|---|---|
Actual Shader Performance | 35% | ![]() | vs | 21% | |
Technology | 28nm | ![]() | vs | 40nm | |
Texture Mapping Units | 64 | ![]() | vs | 44 | |
Texture Rate | 60.2 GTexel/s | ![]() | vs | 26.7 GTexel/s | |
Render Output Units | 16 | vs | ![]() | 32 | |
Pixel Rate | 15.1 GPixel/s | vs | ![]() | 19.4 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 4096x2160 | ![]() | vs | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 2 | ![]() | vs | ![]() | 2 |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | - | 200 Watts | |||
---|---|---|---|---|---|
Recommended PSU | 450 Watts | ![]() | vs | 550 Watts & 30 Amps |
DirectX | 12.0 | ![]() | vs | ![]() | 12.0 |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.5 | ![]() | vs | ![]() | 4.5 |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | no | vs | ![]() | yes | |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i5-3450 3.1GHz | vs | ![]() | Intel Core i5-760 2.8GHz | |
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1600x900 | vs | ![]() | 1920x1080 |
Performance Value | ![]() |
---|
Mini Review | GeForce GTX 650 Ti Zotac 2GB Edition is a special edition of the fast-middle-class GeForce GTX 650 Ti. This edition features a new and better cooling system and an increase in the central clock that went from 928MHz to 941MHz. On the other hand, the frame buffer was doubled to 2GB but this does not benefit this GPU and so that feature is a gimmick. The overclocking is only slightly and benchmarks indicate there's a 1% boost when compared to the reference GeForce GTX 650 Ti. | GeForce GTX 465 is a high-end GPU based on the 40nm Fermi architecture. It's based on the Fermi GF100 Core (optimized GF104 Core) and offers 352 Shader Processing Units, 42 TMUs and 32 ROPs, on 256-bit memory interface of fast GDDR5. The central unit runs at 607MHz and the memory clock operates at 802MHz. Despite feature more Shader Processing Units than GeForce GTX 460, it's lower clocked. Benchmarks indicate that its performance is around 3% better than the standard version and therefore on level with GeForce GTX 460 v2. Most modern demanding games will run at the highest settings using a 1080p resolution. However, some will require reduced settings to be played optimally. |
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Recommended CPU | |||||
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Possible GPU Upgrades | - | ||||
GPU Variants | - |