Recommended System Requirements | ||
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Game | Radeon X1950 XT | GeForce 8600 GT 512MB GDDR3 |
Hitman 3 | 1446% | 2000% |
Cyberpunk 2077 | 1088% | 1514% |
Assassins Creed: Valhalla | 987% | 1376% |
Resident Evil 8 | 1088% | 1514% |
FIFA 21 | 499% | 714% |
Grand Theft Auto VI | 1572% | 2171% |
Call of Duty: Black Ops Cold War | 952% | 1329% |
Genshin Impact | 1088% | 1514% |
Far Cry 6 | 1619% | 2236% |
The Medium | 1383% | 1914% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon X1950 XT are significantly better than the Nvidia GeForce 8600 GT 512MB GDDR3.
The 8600 GT was released less than a year after the Radeon X1950 XT, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The Radeon X1950 XT and the GeForce 8600 GT 512MB GDDR3 have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The Radeon X1950 XT has 35.2 GB/sec greater memory bandwidth than the 8600 GT, which means that the memory performance of the Radeon X1950 XT is noticeably better than the 8600 GT.
The Radeon X1950 XT has 48 Shader Processing Units and the GeForce 8600 GT 512MB GDDR3 has 32. However, the actual shader performance of the Radeon X1950 XT is 20 and the actual shader performance of the 8600 GT is 43. The 8600 GT having 23 better shader performance is not particularly notable, as altogether the Radeon X1950 XT performs better when taking into account other relevant data.
The Radeon X1950 XT requires 96 Watts to run and the GeForce 8600 GT 512MB GDDR3 requires 46 Watts. We would recommend a PSU with at least 350 Watts for the 8600 GT, but we do not have a recommended PSU wattage for the Radeon X1950 XT. The Radeon X1950 XT requires 50 Watts more than the 8600 GT to run. The difference is significant enough that the Radeon X1950 XT may have a slight adverse affect on your yearly electricity bills in comparison to the 8600 GT.
Core Speed | 625 MHz | ![]() | vs | 540 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | R580+ | Tesla G84 | |||
OC Potential | Poor |
![]() |
vs | Poor | |
Driver Support | - | vs | Poor | ||
Release Date | 17 Oct 2006 | vs | ![]() | 01 Apr 2007 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | ![]() |
vs | ![]() |
- |
---|---|---|---|---|---|
1600x900 | - | vs | ![]() |
3.1
|
|
1920x1080 | - | vs | ![]() |
2.2
|
|
2560x1440 | - | vs | ![]() |
1.4
|
|
3840x2160 | - | vs | ![]() |
0.9
|
Memory | 512 MB | ![]() | vs | ![]() | 512 MB |
---|---|---|---|---|---|
Memory Speed | 900 MHz | ![]() | vs | 700 MHz | |
Memory Bus | 256 Bit | ![]() | vs | 128 Bit | |
Memory Type | GDDR3 | ![]() | vs | ![]() | GDDR3 |
Memory Bandwidth | 57.6GB/sec | ![]() | vs | 22.4GB/sec | |
L2 Cache | - | vs | ![]() |
0 KB | |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 48 | ![]() | vs | 32 | |
---|---|---|---|---|---|
Actual Shader Performance | 1% | vs | ![]() | 2% | |
Technology | - | vs | ![]() | 80nm | |
Texture Mapping Units | - | vs | ![]() | 16 | |
Texture Rate | - | vs | ![]() | 8.6 GTexel/s | |
Render Output Units | - | vs | ![]() | 8 | |
Pixel Rate | - | vs | ![]() | 4.3 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | - | vs | ![]() | 2560x1600 | |
---|---|---|---|---|---|
VGA Connections | 0 | vs | ![]() | 1 | |
DVI Connections | 2 | ![]() | vs | 1 | |
HDMI Connections | 0 | vs | ![]() | 1 | |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | 96 Watts | vs | ![]() | 46 Watts | |
---|---|---|---|---|---|
Recommended PSU | - | 350 Watts & 24 Amps |
DirectX | 9.0c | vs | ![]() | 10.0 | |
---|---|---|---|---|---|
Shader Model | 3.0 | vs | ![]() | 4.0 | |
Open GL | 2.0 | vs | ![]() | 3.3 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | yes | ![]() | vs | ![]() | yes |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | - | Intel Core 2 Duo E6600 2.4GHz | |||
---|---|---|---|---|---|
Recommended RAM | - | 3 GB | |||
Maximum Recommended Gaming Resolution | - | ![]() | 1024x768 |
Performance Value | ![]() |
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Mini Review | Radeon X1950 XT is a high-end GPU based on the 80nm variant of the R500 architecture. It's based on the R580+ Core and offers 48 Pixel Shaders, 16 TMUs and 16 ROPs, on a 256-bit of standard GDDR3. The central unit runs at 625MHz and the memory clock operates at up to 900MHz. Its therefore a slightly underclocked Radeon X1900 XTX that's slightly slower and heats less, due to the small manufacturing process. Most of today's games might be playable at medium settings although the low preset will have to suffice on some. As it's not based on a Shader-Unified architecture, both DirectX 10 & 11 games aren't supported. | GeForce 8600 GT 512MB GDDR3 is one of the many variants of the fast-middle-class GeForce 8600 GT. On this version, the GPU is equipped with 512MB of standard GDDR3. The architecture allows the use of 512MB, since the GPU's processing power is strong enough and the memory controller is up for the task of processing 512MB. Therefore, the performance is superior to the 256MB version and any other version of DDR2, including 1GB. However, and due to its architecture limitations, modern demanding games will require reduced settings, even if they don't require more than 512MB of video ram. Very Demanding games like Metro 2033 are only playable at the lowest settings. |
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Recommended CPU | - | ||||
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Possible GPU Upgrades | - | - | |||
GPU Variants | - | - |