Recommended System Requirements | ||
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Game | Radeon HD 6870 MSI Hawk 1GB Edition | GeForce GTX 465 |
Cyberpunk 2077 | 197% | 265% |
Hitman 3 | 286% | 374% |
Assassins Creed: Valhalla | 171% | 233% |
Resident Evil 8 | 197% | 265% |
FIFA 21 | 50% | 84% |
Grand Theft Auto VI | 317% | 413% |
Call of Duty: Black Ops Cold War | 162% | 223% |
Genshin Impact | 197% | 265% |
The Medium | 270% | 355% |
Far Cry 6 | 329% | 427% |
In terms of overall gaming performance, the graphical capabilities of the AMD Radeon HD 6870 MSI Hawk 1GB Edition are noticeably better than the Nvidia GeForce GTX 465.
The HD 6870 has a 323 MHz higher core clock speed and 12 more Texture Mapping Units than the GeForce GTX 465. This results in the HD 6870 providing 25.4 GTexel/s better texturing performance. This still holds weight but shader performance is generally more relevant, particularly since both of these GPUs support at least DirectX 10.
The HD 6870 has a 323 MHz higher core clock speed than the GeForce GTX 465 and the same number of Render Output Units. This results in the HD 6870 providing 10.4 GPixel/s better pixeling performance. However, both GPUs support DirectX 9 or above, and pixeling performance is only really relevant when comparing older cards.
The HD 6870 was released less than a year after the GeForce GTX 465, and so they are likely to have similar driver support for optimizing performance when running the latest games.
The Radeon HD 6870 MSI Hawk 1GB Edition and the GeForce GTX 465 have the same amount of video memory, but are likely to provide slightly different experiences when displaying game textures at high resolutions.
The HD 6870 has 31.7 GB/sec greater memory bandwidth than the GeForce GTX 465, which means that the memory performance of the HD 6870 is noticeably better than the GeForce GTX 465.
The Radeon HD 6870 MSI Hawk 1GB Edition has 1120 Shader Processing Units and the GeForce GTX 465 has 352. However, the actual shader performance of the HD 6870 is 521 and the actual shader performance of the GeForce GTX 465 is 427. The HD 6870 having 94 better shader performance and an altogether better performance when taking into account other relevant data means that the HD 6870 delivers a significantly smoother and more efficient experience when processing graphical data than the GeForce GTX 465.
The GeForce GTX 465 requires 200 Watts to run but there is no entry for the HD 6870. We would recommend a PSU with at least 550 Watts for the GeForce GTX 465, but we do not have a recommended PSU wattage for the HD 6870.
Core Speed | 930 MHz | ![]() | vs | 607 MHz | |
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Boost Clock | - | vs | - | ||
Architecture | Terascale 2 Barts XT | Fermi GF100-030-A3 | |||
OC Potential | Poor | vs |
![]() | Fair | |
Driver Support | Poor | vs | Poor | ||
Release Date | 01 Feb 2011 | ![]() | vs | 01 May 2010 | |
GPU Link | GD Link | GD Link | |||
Approved | ![]() | ![]() | |||
Comparison |
1366x768 | - | vs | ![]() |
9.4
|
|
---|---|---|---|---|---|
1600x900 | 8.1
|
![]() |
vs | 7.2
|
|
1920x1080 | 6.1
|
![]() |
vs | 5.5
|
|
2560x1440 | 4.3
|
![]() |
vs | 3.6
|
|
3840x2160 | - | ![]() |
vs | ![]() |
- |
Memory | 1024 MB | ![]() | vs | ![]() | 1024 MB |
---|---|---|---|---|---|
Memory Speed | 1050 MHz | ![]() | vs | 802 MHz | |
Memory Bus | 256 Bit | ![]() | vs | ![]() | 256 Bit |
Memory Type | GDDR5 | ![]() | vs | ![]() | GDDR5 |
Memory Bandwidth | 134.4GB/sec | ![]() | vs | 102.7GB/sec | |
L2 Cache | 512 KB | ![]() |
vs | ![]() |
512 KB |
Delta Color Compression | no | vs | no | ||
Memory Performance | 0% | ![]() |
vs | ![]() |
0% |
Comparison |
Shader Processing Units | 1120 | ![]() | vs | 352 | |
---|---|---|---|---|---|
Actual Shader Performance | 25% | ![]() | vs | 21% | |
Technology | 40nm | ![]() | vs | ![]() | 40nm |
Texture Mapping Units | 56 | ![]() | vs | 44 | |
Texture Rate | 52.1 GTexel/s | ![]() | vs | 26.7 GTexel/s | |
Render Output Units | 32 | ![]() | vs | ![]() | 32 |
Pixel Rate | 29.8 GPixel/s | ![]() | vs | 19.4 GPixel/s | |
Comparison |
Max Digital Resolution (WxH) | 2560x1600 | ![]() | vs | ![]() | 2560x1600 |
---|---|---|---|---|---|
VGA Connections | 0 | vs | 0 | ||
DVI Connections | 2 | ![]() | vs | ![]() | 2 |
HDMI Connections | 1 | ![]() | vs | ![]() | 1 |
DisplayPort Connections | - | vs | - | ||
Comparison |
Max Power | - | 200 Watts | |||
---|---|---|---|---|---|
Recommended PSU | - | 550 Watts & 30 Amps |
DirectX | 11.0 | vs | ![]() | 12.0 | |
---|---|---|---|---|---|
Shader Model | 5.0 | ![]() | vs | ![]() | 5.0 |
Open GL | 4.3 | vs | ![]() | 4.5 | |
Open CL | - | vs | - | ||
Notebook GPU | no | no | |||
SLI/Crossfire | yes | ![]() | vs | ![]() | yes |
Dedicated | yes | ![]() | vs | ![]() | yes |
Comparison |
Recommended Processor | Intel Core i5-760 2.8GHz | vs | Intel Core i5-760 2.8GHz | ||
---|---|---|---|---|---|
Recommended RAM | 8 GB | ![]() | vs | ![]() | 8 GB |
Maximum Recommended Gaming Resolution | 1920x1080 | ![]() | vs | ![]() | 1920x1080 |
Performance Value | ![]() |
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Mini Review | Radeon HD 6870 MSI Hawk 1GB Edition is a special edition of the high-end Radeon HD 6870. Check its page to know more about its Core. This edition comes with a custom cooling system called Twin Frozr III which is 21ºC cooler & 7dB quieter than reference design, according to MSI. It alsp features overclocking out of the box in the core-clock that was raised from 900MHz to 930MHz. Benchmarks indicate a 3% performance boost when compared to the reference card. | GeForce GTX 465 is a high-end GPU based on the 40nm Fermi architecture. It's based on the Fermi GF100 Core (optimized GF104 Core) and offers 352 Shader Processing Units, 42 TMUs and 32 ROPs, on 256-bit memory interface of fast GDDR5. The central unit runs at 607MHz and the memory clock operates at 802MHz. Despite feature more Shader Processing Units than GeForce GTX 460, it's lower clocked. Benchmarks indicate that its performance is around 3% better than the standard version and therefore on level with GeForce GTX 460 v2. Most modern demanding games will run at the highest settings using a 1080p resolution. However, some will require reduced settings to be played optimally. |
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Recommended CPU | |||||
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Possible GPU Upgrades | |||||
GPU Variants | - |